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Lithium
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Devlog
Decided to go back to unity
February 24, 2026
by
Pi3RcE
due to skill issue and some advice, i have decided to finish the game in unity...
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changed game engine
February 21, 2026
by
Pi3RcE
i am done with unity, i don't want to use it anymore so i stopped using it. lithium will be remade in Stride, i tried a few game engines and frameworks, i liked stride. i tried raylib (really damn goo...
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made some textures
February 10, 2026
by
Pi3RcE
i started working on the door texture with one out of 10 of the doors done. (each zone/area/level will have its own door texture.) ive spent a lot of time thinking how to draw a specific area in the g...
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Finished interaction mechanic and made some minor level design
February 09, 2026
by
Pi3RcE
planned out the first level but it will need some more work...
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75% done on the inspection mechanic
February 08, 2026
by
Pi3RcE
almost done, i finished all of the scripting. whats left is adding some effect. (font, clarity, etc)...
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Made half the item inspection mechanic
February 06, 2026
by
Pi3RcE
yeah it pretty much working, just need an animation and a font...
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made itch.io page
February 05, 2026
by
Pi3RcE
first devlog Lithium is pretty much done with the programming part, id say the game is 40% done...
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